Theres something quite clever about an RPG handbook written about a culture who consider their very existence a game.While nowhere near the marketing juggernaut that Star Wars is, the depth of the Star Trek brand cant help but seem impressive.On top of the television show and movies, there are novels and comics, but it goes even further than that.Models, blueprints, Christmas decorations, action figures, and even china dinner sets.
It is occasionally awe-inspiring, but also quite intimidating. Its not unheard of for spin-offs and tie-ins to help develop a core property. Kryptonite and Jimmy Olsen were added to the Superman mythos, for example, following their popularity on the radio show. Here we have some background material prepared for the FASA Star Trek role-playing game that was popular during the 1980s. As with a lot of this sort of stuff, its not really canon or continuity in anyway that seems to count. Its inevitable, due to the demands of writing a cross-media franchise like this, and it doesnt diminish any depiction of the race. Still, even if the version of the Klingons developed on Star Trek: The Next Generation and Star Trek: Deep Space Nine came to differ significantly from these early portrayals in tie-in media, the influence was keenly felt. Eric Burns would argue that Heart of Glory also owed a significant debt to Ford. ![]() It was a significant lack. Incidentally, I also suspect that Diane Duanes My Enemy, My Ally was an influence on Moores handling of the Romulans in The Defector.). He contributed significantly to the Generic Universal RolePlaying System as devised by Steve Jackson Games in the late eighties, aiming to allow players more freedom of choice in tailoring their own RPG experience. That fascination and interest carried over to Fords other work. The notion of the Perpetual Game, the underlying philosophy of the Klingon culture, seems designed to evoke not only the strategic thinking associated with game theory, but a suggestion that science-fiction world-building involves some measure of role-playing. A central theme of The Final Reflection was the idea that the best way to explore a culture is through its games. Ford uses the example of chess and poker as games that reveal a lot about humanity, but the implication is quite clear. Fasa Star Trek Federation Ship Construction License For TheseFASA went out of business in 2001, and the license for these games has since been passed on to other countries. The guidebooks and resource materials for FASAs extensive RPG have since fallen out of print. ![]() Although recent rumours suggest that Paramount has begun to enforce its copyright over the material. It was written with the cooperation and assistance of Ford, who seemed to relish the opportunity to flesh out his portrayal of Star Trek s most iconic bumpy-headed aliens. Fasa Star Trek Federation Ship Construction Manual Is AnThe Klingons: Starfleet Intelligence Manual is an interested and extended glimpse into the culture as envisioned by Ford.
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